Unlock graph

26 bits, 0 unreachable. The unlock machine as built — the code's gates, not a plan; the missions-overhaul questions stay with the designer. One band per Area, its POIs indented under it; a place's bits sit on its row, its finding width under that. Hover a box to light its whole chain. Grey dashed: the bit is found at that place. Dark solid arrow: pinned — pin the bit on the left and the bit it points to becomes rollable for his trader; a report seen but never pinned moves nothing. Brown dotted arrow: found — the NPC route through world truth, parallel to the trader's spine. Green arrow back to the place: SCAVENGE — the pin opens the place to a scavenge order. Purple dashed: a FETCH target. SCOUT needs no pin. Every bit carries its caption: what pinning it opens, in the player's words. The boxed line under this walks the loop once. Card colours — amber IntelBits, blue Areas, white POIs, brown Items — are named in the legend below, with every edge kind's gate and the machine's faults.

The loop, walked once — Old Depot: 1 send a scout to the Old Depot: his report lands the lead “heard workshop noises” · 2 click the bit — pin it: the place appears on your map, open to SCAVENGE · 3 send him out again — work the pinned place, or scout to the Old Depot: a walk rolls for “A Generator stands in the depot engine house.” · 4 click that one too — pin it: a FETCH order opens for the Generator · 5 send FETCH — a man who holds Mechanics 2: the Generator lands on your stall's shelf — first contractor wins (w.taken)

Old Depot (Area) The Mire (Area) Old Town (Area) Lost Convoy (Area) No Area Place Found free (a scout's own roll) Pinned 1 → a walk rolls here Pinned 2 → a walk rolls here FETCH target Old Depot heard workshop noisesdepot-rumourpin it: the place opens to SCAVENGE, and a walk here rolls for what it unlocks A Generator stands in the depot engine house.depot-generatorrolls for on a walk once “heard workshop noises” is pinned; pin it and a FETCH opens for the Generator — the item lands on your shelf, first contractor wins (today's whole gate: the pin + the fee + the object's own requirement, sent with a man who holds Mechanics 2 — hire refuses the rest) told by any arrival inside the disc — a POI inside it tells its bits too (spotBits, src/sim/intel.ts) Old Cemetery Old Cemetery locatedcemetery-foundthe key to this place: pin it and the POI appears on your map, open to SCAVENGE also caught on pass: a walked strip within sight (10–30 units) × the ground's factor rolls for it (passed, src/sim/missions.ts) The Mire reed trailswamp-trailpin it: the place opens to SCAVENGE, and a walk here rolls for what it unlocks told by any arrival inside the disc — a POI inside it tells its bits too (spotBits, src/sim/intel.ts) Flooded Cave cave glintcave-whispersrolled for on a walk here only once “reed trail” is pinned — seen unpinned in a report moves nothing also caught on pass: a walked strip within sight (10–30 units) × the ground's factor rolls for it (passed, src/sim/missions.ts) Quarry Quarry locatedquarry-foundthe key to this place: pin it and the POI appears on your map, open to SCAVENGE A Smelting Furnace stands at the quarry.quarry-furnacepin it and a FETCH opens for the Smelting Furnace — the item lands on your shelf, first contractor wins (today's whole gate: the pin + the fee + the object's own requirement) also caught on pass: a walked strip within sight (10–30 units) × the ground's factor rolls for it (passed, src/sim/missions.ts) Farm Farm locatedfarm-foundthe key to this place: pin it and the POI appears on your map, open to SCAVENGE A Carpentry table stands in the farm barn.farm-carpentryrolls for on a walk once “Farm located” is pinned; pin it and a FETCH opens for the Carpentry table — the item lands on your shelf, first contractor wins (today's whole gate: the pin + the fee + the object's own requirement) A Still stands at the farm.farm-stillrolls for on a walk once “Farm located” is pinned; pin it and a FETCH opens for the Still — the item lands on your shelf, first contractor wins (today's whole gate: the pin + the fee + the object's own requirement) also caught on pass: a walked strip within sight (10–30 units) × the ground's factor rolls for it (passed, src/sim/missions.ts) Old Town Old Town locatedold-town-foundpin it: the place opens to SCAVENGE, and a walk here rolls for what it unlocks A Kitchen stands in an Old Town house.old-town-kitchenpin it and a FETCH opens for the Kitchen — the item lands on your shelf, first contractor wins (today's whole gate: the pin + the fee + the object's own requirement) A Sewing table stands in an Old Town shop.old-town-sewingpin it and a FETCH opens for the Sewing table — the item lands on your shelf, first contractor wins (today's whole gate: the pin + the fee + the object's own requirement) told by any arrival inside the disc — a POI inside it tells its bits too (spotBits, src/sim/intel.ts) Train Station Train Station locatedstation-foundthe key to this place: pin it and the POI appears on your map, open to SCAVENGE A 3D Printer stands at the train station.station-printerpin it and a FETCH opens for the 3D Printer — the item lands on your shelf, first contractor wins (today's whole gate: the pin + the fee + the object's own requirement) also caught on pass: a walked strip within sight (10–30 units) × the ground's factor rolls for it (passed, src/sim/missions.ts) Lost Convoy Lost Convoy locatedlost-convoy-foundpin it: the place opens to SCAVENGE, and a walk here rolls for what it unlocks told by any arrival inside the disc — a POI inside it tells its bits too (spotBits, src/sim/intel.ts) Watch Post Watch Post locatedwatch-post-foundthe key to this place: pin it and the POI appears on your map, open to SCAVENGE also caught on pass: a walked strip within sight (10–30 units) × the ground's factor rolls for it (passed, src/sim/missions.ts) Pump House hidden stashhidden-stashthe key to this place: pin it and the POI appears on your map, open to SCAVENGE A Chemistry Lab stands in the pump house.pumphouse-labpin it and a FETCH opens for the Chemistry Lab — the item lands on your shelf, first contractor wins (today's whole gate: the pin + the fee + the object's own requirement) also caught on pass: a walked strip within sight (10–30 units) × the ground's factor rolls for it (passed, src/sim/missions.ts) Mast Mast locatedmast-foundthe key to this place: pin it and the POI appears on your map, open to SCAVENGE also caught on pass: a walked strip within sight (10–30 units) × the ground's factor rolls for it (passed, src/sim/missions.ts) Radio Station Radio Station locatedradio-station-foundthe key to this place: pin it and the POI appears on your map, open to SCAVENGE Transmitter in pieces up the mast.radio-station-transmitterrolls for on a walk once “A Milling Machine sits in the derailed freight car.” is pinned; pin it and a FETCH opens for the Military Radio — the item lands on your shelf, first contractor wins (today's whole gate: the pin + the fee + the object's own requirement, sent with a man who holds Mechanics 4 and Backpack — hire refuses the rest) An Electronics bench stands at the radio station.radio-station-solderpin it and a FETCH opens for the Electronics bench — the item lands on your shelf, first contractor wins (today's whole gate: the pin + the fee + the object's own requirement) also caught on pass: a walked strip within sight (10–30 units) × the ground's factor rolls for it (passed, src/sim/missions.ts) Whip Wreck Whip Wreck locatedwreck-foundthe key to this place: pin it and the POI appears on your map, open to SCAVENGE also caught on pass: a walked strip within sight (10–30 units) × the ground's factor rolls for it (passed, src/sim/missions.ts) Train Wreck Train Wreck locatedtrain-wreck-foundthe key to this place: pin it and the POI appears on your map, open to SCAVENGE A Milling Machine sits in the derailed freight car.train-wreck-benchrolls for on a walk once “Train Wreck located” is pinned; pin it and a FETCH opens for the Milling Machine — the item lands on your shelf, first contractor wins (today's whole gate: the pin + the fee + the object's own requirement, sent with a man who holds Mechanics 2 — hire refuses the rest) also caught on pass: a walked strip within sight (10–30 units) × the ground's factor rolls for it (passed, src/sim/missions.ts) GeneratorFETCH target Military RadioFETCH target Milling MachineFETCH target Smelting FurnaceFETCH target Carpentry tableFETCH target StillFETCH target KitchenFETCH target Sewing tableFETCH target Electronics benchFETCH target 3D PrinterFETCH target Chemistry LabFETCH target

Legend